本文实例为大家分享了Qt实现可拖动按钮的具体代码,供大家参考,具体内容如下

直接上代码
self-contained.h
#ifndef SELFCONTAINED_H #define SELFCONTAINED_H #include <QWidget> #include <QPainter> #include <QTimer> #include <QImage> #include <QMouseEvent> #include <QVector> #endif // SELFCONTAINED_H
按钮控件
drawbutton.h:
#ifndef DRAGBUTTON_H
#define DRAGBUTTON_H
#include "self-contained.h"
class DragButton : public QWidget
{
  Q_OBJECT
public:
  DragButton(QWidget *parent = 0);
  void setInitialScaling(double scaling);
  void setPixmap(QString pixmap);
  void setText(QString str);
  void setIsHold(bool flag);
protected:
  int isPress;
  int isHold;
  QTimer *m_aniTimer;
  QTimer *m_holdTimer;
  double m_scaling;
  double m_InitialScaling;//当前缩放比例
  QPoint m_mouseSrcPos;//最小缩放比例
  QPixmap m_pixmap;
  QString m_text;
  void paintEvent(QPaintEvent *);
  void enterEvent(QEvent *);
  void leaveEvent(QEvent *);
  void mousePressEvent(QMouseEvent *);
  void mouseReleaseEvent(QMouseEvent *);
  void mouseMoveEvent(QMouseEvent *);
signals:
  void release_signal();
  void drag_signal();//拖动时发出信号
  void clicked();
public slots:
  void zoomIn();//放大
  void zoomOut();//缩小
  void hold_slot();
};
#endif // DRAGBUTTON_H
drawbutton.cpp
#include "dragbutton.h"
DragButton::DragButton(QWidget *parent) :
  QWidget(parent),isPress(0),isHold(0),m_scaling(0.5),m_InitialScaling(0.5),m_mouseSrcPos(0,0)
{
  m_aniTimer = new QTimer(this);
  m_aniTimer->setInterval(7);
  m_holdTimer = new QTimer(this);
  m_holdTimer->setInterval(1000);
  m_holdTimer->setSingleShot(true);
  connect(m_holdTimer,SIGNAL(timeout()),this,SLOT(hold_slot()));
}
void DragButton::setInitialScaling(double scaling)
{
  if(scaling <= 1 && scaling > 0)
  {
    m_InitialScaling = scaling;
    m_scaling = scaling;
  }
}
void DragButton::setPixmap(QString pixmap)
{
  m_pixmap.load(pixmap);
  update();
}
void DragButton::setText(QString str)
{
  m_text = str;
  update();
}
void DragButton::setIsHold(bool flag)
{
  isHold = flag;
  update();
}
void DragButton::paintEvent(QPaintEvent *)
{
  if(m_pixmap.isNull())
    return;
  QPainter painter(this);
  painter.setRenderHint(QPainter::Antialiasing);
  if(isPress)
  {
    painter.setPen(Qt::NoPen);
    painter.setBrush(QColor(0,0,0,130));
    painter.drawRoundedRect(rect(),20,20);
  }
  m_pixmap = m_pixmap.scaled(width(),height() - 20,Qt::KeepAspectRatio,Qt::SmoothTransformation);
  int w = m_pixmap.width()*m_scaling;
  int h = m_pixmap.height()*m_scaling;
  painter.drawPixmap(QRect((width() - w)/2,(height() - h)/2 - 20,w,h),
            m_pixmap,m_pixmap.rect());
  painter.setPen(QColor(0,0,0));
  painter.drawText(QRect(0,height() - 40,width(),40),Qt::AlignCenter,m_text);
}
void DragButton::enterEvent(QEvent *)
{
  disconnect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomOut()));
  connect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomIn()));
  m_aniTimer->start();
}
void DragButton::leaveEvent(QEvent *)
{
  disconnect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomIn()));
  connect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomOut()));
  m_aniTimer->start();
}
void DragButton::mousePressEvent(QMouseEvent *e)
{
  if(!isHold)
    isPress = 1;
  m_holdTimer->start();
  m_mouseSrcPos = e->pos();
  update();
}
void DragButton::mouseReleaseEvent(QMouseEvent *e)
{
  m_holdTimer->stop();
  isPress = 0;
  isHold = 0;
  if(rect().contains(e->pos()))
    emit clicked();
  emit release_signal();
  update();
}
void DragButton::mouseMoveEvent(QMouseEvent *e)
{
  if(isHold)
  {
    move(pos() - m_mouseSrcPos + e->pos());
    emit drag_signal();
  }
  else
    m_mouseSrcPos = e->pos();
}
void DragButton::zoomIn()
{
  m_scaling += 0.01;
  if(m_scaling >= 1)
  {
    m_scaling = 1;
    m_aniTimer->stop();
  }
  update();
}
void DragButton::zoomOut()
{
  m_scaling -= 0.01;
  if(m_scaling <= m_InitialScaling)
  {
    m_scaling = m_InitialScaling;
    m_aniTimer->stop();
  }
  update();
}
void DragButton::hold_slot()
{
  isHold = 1;
  isPress = 0;
  m_aniTimer->stop();
  m_scaling = m_InitialScaling;
  update();
}
整合按钮的控件
drawwidget.h
#include "dragbutton.h"
class DragWidget : public QWidget
{
  Q_OBJECT
public:
  DragWidget(QWidget *parent = 0);
  ~DragWidget();
  void addButton(DragButton*);
protected:
  QVector<DragButton*> BtnVector;
  QPoint m_mouseSrcPos;//记录坐标点
  void resetInterface();//复位
signals:
public slots:
  void BtnMove_slots();
  void BtnRelease_slots();
};
#endif // DRAGWIDGET_H
drawwidget.cpp
#include "dragwidget.h"
DragWidget::DragWidget(QWidget *parent)
  : QWidget(parent),m_mouseSrcPos(0,0)
{
}
DragWidget::~DragWidget()
{
}
void DragWidget::addButton(DragButton* btn)
{
  connect(btn,SIGNAL(drag_signal()),this,SLOT(BtnMove_slots()));
  connect(btn,SIGNAL(release_signal()),this,SLOT(BtnRelease_slots()));
  BtnVector.push_back(btn);
  btn->show();
  resetInterface();
}
void DragWidget::resetInterface()
{
  for(int i = 0;i < BtnVector.length();++i)
  {
    BtnVector[i]->setGeometry(i * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
  }
}
void DragWidget::BtnMove_slots()
{
  for(int i = 0;i < BtnVector.length();++i)//找到鼠标所在的按钮
    if(BtnVector[i] == sender())
    {
      int flag = (BtnVector[i]->pos().x() + BtnVector[i]->width()/2)/(width()/BtnVector.length());
      for(int l = 0;l < BtnVector.length();++l)//这里也可以做动画,但这次主要实现拖动的功能
      {
        if(l < i && l <flag)
          BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
        else if((l > i && l <= flag)||(l >= flag && l < i))
          BtnVector[l]->setGeometry((l + ((i-flag)>0?1:-1))* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
        else if(l > flag && l > i)
          BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
      }
      //注释部分合为上面的循环
//      if(flag >= i)//往后拖
//        for(int l = 0;l < BtnVector.length();++l)
//        {
//          if(l < i)
//            BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//          else if(l > i && l <= flag)
//            BtnVector[l]->setGeometry((l - 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//          else if(l > flag)
//            BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//        }
//      else if(flag < i)//往前拖
//        for(int l = 0;l < BtnVector.length();++l)
//        {
//          if(l < flag)
//            BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//          else if(l >= flag && l < i)
//            BtnVector[l]->setGeometry((l + 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//          else if(l > i)
//            BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//        }
      break;
    }
}
void DragWidget::BtnRelease_slots()
{
  for(int i = 0;i < BtnVector.length();++i)//找到鼠标所在的按钮
    if(BtnVector[i] == sender())
    {
      int posX = BtnVector[i]->pos().x();
      if(posX < 0)
        posX = 0;
      else if(posX > width())
        posX = width();
      int flag = (posX+BtnVector[i]->width()/2)/(width()/BtnVector.length());
      DragButton *btn = BtnVector[i];//修改vector顺序
      if(flag >= i)
        for(int l = i;l < flag;++l)
          BtnVector[l] = BtnVector[l+1];
      else
        for(int l = i;l > flag;--l)
          BtnVector[l] = BtnVector[l-1];
      BtnVector[flag] = btn;
    }
  resetInterface();//复位
}
使用
main.cpp
#include "dragwidget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
  QApplication a(argc, argv);
  DragWidget ww;
  ww.setGeometry(200,200,800,200);
  DragButton w(&ww);
  w.setPixmap(":/image/image/contacts.png");
  w.setText("按钮1");
  w.setInitialScaling(0.6);
  DragButton w2(&ww);
  w2.setPixmap(":/image/image/time.png");
  w2.setText("按钮2");
  w2.setInitialScaling(0.6);
  DragButton w3(&ww);
  w3.setPixmap(":/image/image/checking.png");
  w3.setText("按钮3");
  w3.setInitialScaling(0.6);
  DragButton w4(&ww);
  w4.setPixmap(":/image/image/suitcase.png");
  w4.setText("按钮4");
  w4.setInitialScaling(0.6);
  ww.addButton(&w);
  ww.addButton(&w2);
  ww.addButton(&w3);
  ww.addButton(&w4);
  ww.show();
  return a.exec();
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。