C++实现推箱子小游戏源码

所属分类: 软件编程 / C 语言 阅读数: 125
收藏 0 赞 0 分享

本文实例为大家分享了C++实现推箱子小游戏的具体代码,供大家参考,具体内容如下

功能尚为完善。

// ConsoleApplication2.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include<iostream>
#include<windows.h>
#define KEY_DOWN(vk_code) GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0
using namespace std;

void Map();
void PlayerMove();
void Menu();
void BoxMove();

//extern int Array[15][20];
//定义菜单状况
int nMenuState = 1; 
//定义选关设置
int nSetState = 1;
//定义关卡状态
int PassState = 1;
//定义选关情况
bool bslect = false;

int Array1[15][20] = {
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array2[15][20] = {
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array3[15][20] = {
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 },
 { 1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1 },
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Array[15][20] = {};


struct Player {
 int P_row;
 int P_col;
 int P_rowBk;
 int P_colBk;
 Player() {
 P_row = 0;
 P_col = 0;
 P_rowBk = 0;
 P_colBk = 0;
 }
 Player(int x = 10, int y = 10) {
 P_row = x;
 P_col = y;
 P_rowBk = x;
 P_colBk = y;
 }
 void BackUp() {
 P_rowBk = P_row;
 P_colBk = P_col;
 }
 void restore() {
 P_row = P_rowBk;
 P_col = P_colBk;
 }
};
//Player splayer(1, 1); //初始化玩家坐标
Player splayer = {1,1};

struct Box {
 int box_x;
 int box_y;
 int box_xx;//用来备份坐标
 int box_yy;
 Box() {
 box_x = 0;
 box_y = 0;
 box_xx = 0;
 box_yy = 0;
 }
 Box(int x = 10, int y = 10) {
 box_x = x;
 box_y = y;
 box_xx = box_x;
 box_yy = box_y;
 }
 void BackUp() {
 box_xx = box_x;
 box_yy = box_y;
 }
 void restore() {
 box_x = box_xx;
 box_y = box_yy;
 }
};
//第一关箱子坐标初始化
Box sbox[3] = {
 { 5,5 },
 { 6,6 },
 { 7,7 }
};

//坑结构体
struct Destinate {
 int Des_x;
 int Des_y;
 Destinate(int a, int b) {
 Des_x = a;
 Des_y = b;
 }
};
Destinate sdestinate[3] = {
 { 8,8 },
 { 9,9 },
 { 10,10 }
};

//选关设置
void SetChoise() {
 while (1) {
 system("cls");
 if (KEY_DOWN(VK_UP)) {
 //cout << "向上被按下" << endl;
 --nSetState;
 if (nSetState < 1) { nSetState = 3; }
 }
 if (KEY_DOWN(VK_DOWN)) {
 //cout << "向下被按下" << endl;
 ++nSetState;
 if (nSetState > 3) { nSetState = 1; }
 }
 
 switch (nSetState) {
 case 1: cout << "********游戏选关设置********" << endl;
 cout << " -> 1、关卡一" << endl;
 cout << " 2、关卡二" << endl;
 cout << " 3、关卡三" << endl;
 system("pause");
 break;
 case 2: cout << "********游戏选关设置********" << endl;
 cout << " 1、关卡一" << endl;
 cout << " -> 2、关卡二" << endl;
 cout << " 3、关卡三" << endl;
 system("pause");
 break;
 case 3: cout << "********游戏选关设置********" << endl;
 cout << " 1、关卡一" << endl;
 cout << " 2、关卡二" << endl;
 cout << " -> 3、关卡三" << endl;
 system("pause");
 break;
 }
 if (KEY_DOWN(VK_RETURN)) {
 if (1 == nSetState) {
 memcpy(Array, Array1, sizeof(Array));
 splayer.P_row = 1;
 splayer.P_col = 1;
 PassState = 1;
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 5 + i;
 sbox[i].box_y = 5 + i;
 sdestinate[i].Des_x = 8 + i;
 sdestinate[i].Des_y = 8 + i;
 }
 }
 else if (2 == nSetState) {
 memcpy(Array, Array2, sizeof(Array));
 splayer.P_row = 1;
 splayer.P_col = 1;
 PassState = 2;
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 5 + i;
 sbox[i].box_y = 5 + i;
 sdestinate[i].Des_x = 3 + i;
 sdestinate[i].Des_y = 3;
 }
 }
 else if (3 == nSetState) {
 memcpy(Array, Array3, sizeof(Array));
 splayer.P_row = 1;
 splayer.P_col = 1;
 PassState = 3;
 memcpy(Array, Array3, sizeof(Array));
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 10;
 sbox[i].box_y = 7 + i;
 sdestinate[i].Des_x = 2 + i;
 sdestinate[i].Des_y = 2;
 }
 }
 bslect = true;
 break;
 }
 }
}
//判断玩家移动
void PlayerMove() {
 splayer.BackUp();
 if (KEY_DOWN(VK_UP)) {
 --splayer.P_row;
 }
 if (KEY_DOWN(VK_DOWN)) {
 ++splayer.P_row;
 }
 if (KEY_DOWN(VK_LEFT)) {
 --splayer.P_col;
 }
 if (KEY_DOWN(VK_RIGHT)) {
 ++splayer.P_col;
 }
 if (1 == Array[splayer.P_row][splayer.P_col]) {//判断玩家是否越墙
 splayer.restore();
 }
}
//判断箱子移动
void BoxMove() {
 for (int i = 0; i < 3; i++) {
 sbox[i].BackUp();
 }
 int skew_x = 0; //临时偏移量
 int skew_y = 0;
 for (int s = 0; s < 3; s++) { //利用坐标偏移量求箱子新位置
 if (splayer.P_row == sbox[s].box_x && splayer.P_col == sbox[s].box_y) {
 skew_x = sbox[s].box_x - splayer.P_rowBk;
 skew_y = sbox[s].box_y - splayer.P_colBk;
 sbox[s].box_x = sbox[s].box_x + skew_x;
 sbox[s].box_y = sbox[s].box_y + skew_y;
 /*sbox[s].restore();*/
 }
 }
 for (int a = 0; a < 3; a++) {
 for (int b = 0; b < 3; b++) {
 if (a != b && (sbox[a].box_x == sbox[b].box_x && sbox[a].box_y == sbox[b].box_y)) {
 splayer.restore();
 sbox[a].restore();
 }
 }
 }
 for (int s = 0; s < 3; s++) { //判断箱子是否越界
 if (1 == Array[sbox[s].box_x][sbox[s].box_y]) {
 splayer.restore();
 sbox[s].restore();
 }
 }
}

//判断胜利
void JudgeWin() {
 int nCorrectNum = 0; //判断箱子推到正确位置的数量
 for (int i = 0; i < 3; i++) {
 for (int j = 0; j < 3; j++) {
 if (sdestinate[i].Des_x == sbox[j].box_x && sdestinate[i].Des_y == sbox[j].box_y) {
 ++nCorrectNum;
 break;
 }
 }
 if (3 <= nCorrectNum) {
 //system("cls");
 cout << "You Win!" << endl;
 ++PassState;
 if (2 == PassState) {
 memcpy(Array, Array2, sizeof(Array));
 //更新玩家位置
 splayer.P_row = 1;
 splayer.P_col = 1;
 //更新箱子和坑状态
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 5 + i;
 sbox[i].box_y = 5 + i;
 sdestinate[i].Des_x = 3 + i;
 sdestinate[i].Des_y = 3;
 }
 }
 if (3 == PassState) {
 splayer.P_row = 1;
 splayer.P_col = 1;
 memcpy(Array, Array3, sizeof(Array));
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 10;
 sbox[i].box_y = 7 + i;
 sdestinate[i].Des_x = 2 + i;
 sdestinate[i].Des_y = 2;
 }
 }

 //system("pause");
 break;
 }
 /*system("pause");*/
 }
 
}

//打印游戏菜单
void Menu() {
 if (KEY_DOWN(VK_UP)) {
 //cout << "向上被按下" << endl;
 --nMenuState;
 if (nMenuState < 1) { nMenuState = 3; }
 }

 if (KEY_DOWN(VK_DOWN)) {
 //cout << "向下被按下" << endl;
 ++nMenuState;
 if (nMenuState > 3) { nMenuState = 1; }
 }

 switch (nMenuState) {
 case 1: system("cls");
 cout << "********游戏界面菜单********" << endl;
 cout << " -> 1、游戏开始" << endl;
 cout << " 2、游戏设置" << endl;
 cout << " 3、退出游戏" << endl << endl;
 cout << " ->按小键盘↑↓←→移动<- " << endl;
 cout << " ->按F1 F2 F3可切换关卡<- " << endl;
 system("pause");
 break;
 case 2: system("cls");
 cout << "********游戏界面菜单********" << endl;
 cout << " 1、游戏开始" << endl;
 cout << " -> 2、游戏设置" << endl;
 cout << " 3、退出游戏" << endl << endl;
 cout << " ->按小键盘↑↓←→移动<- " << endl;
 cout << " ->按F1 F2 F3可切换关卡<- " << endl;
 system("pause");
 break;
 case 3: system("cls");
 cout << "********游戏界面菜单********" << endl;
 cout << " 1、游戏开始" << endl;
 cout << " 2、游戏设置" << endl;
 cout << " -> 3、退出游戏" << endl << endl;
 cout << " ->按小键盘↑↓←→移动<- " << endl;
 cout << " ->按F1 F2 F3可切换关卡<- " << endl;
 system("pause");
 break;
 }
}

void Map() {
 while (1) {
 system("cls");
 PlayerMove();
 BoxMove();
 JudgeWin();
 if (4 == PassState) {
 cout << "恭喜通关" << endl;
 PassState = 1;
 memcpy(Array, Array1, sizeof(Array));
 //更新玩家位置
 splayer.P_row = 1;
 splayer.P_col = 1;
 //更新箱子和坑状态
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 5 + i;
 sbox[i].box_y = 5 + i;
 sdestinate[i].Des_x = 8 + i;
 sdestinate[i].Des_y = 8 + i;
 }
 system("pause");
 break;
 }
 if (KEY_DOWN(VK_F1)) {
 memcpy(Array, Array1, sizeof(Array));
 PassState = 1;
 //更新玩家位置
 splayer.P_row = 1;
 splayer.P_col = 1;
 //更新箱子和坑状态
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 5 + i;
 sbox[i].box_y = 5 + i;
 }
 }
 if (KEY_DOWN(VK_F2)) {
 memcpy(Array, Array2, sizeof(Array));
 PassState = 2;
 //更新玩家位置
 splayer.P_row = 1;
 splayer.P_col = 1;
 //更新箱子和坑状态
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 3 + i;
 sbox[i].box_y = 5;
 sdestinate[i].Des_x = 3 + i;
 sdestinate[i].Des_y = 3;
 }
 }
 if (KEY_DOWN(VK_F3)) {
 memcpy(Array, Array3, sizeof(Array));
 PassState = 3;
 //更新玩家位置
 splayer.P_row = 1;
 splayer.P_col = 1;
 //更新箱子和坑状态
 for (int i = 0; i < 3; i++) {
 sbox[i].box_x = 10;
 sbox[i].box_y = 7 + i;
 sdestinate[i].Des_x = 2 + i;
 sdestinate[i].Des_y = 2;
 }
 }
 //打印地图
 for (int i = 0; i < 15; i++) {
 for (int j = 0; j < 20; j++) {
 bool bDrawBox = false; //判断箱子
 for (int m = 0; m < 3; m++) {
 if (i == sbox[m].box_x && j == sbox[m].box_y) {
 bDrawBox = true;
 break;
 }
 }
 bool bDrawDes = false; //判断坑
 for (int m = 0; m < 3; m++) {
 if (i == sdestinate[m].Des_x && j == sdestinate[m].Des_y) {
 bDrawDes = true;
 break;
 }
 }
 if (1 == Array[i][j]) {
 cout << "■";
 }
 else if (i == splayer.P_row && j == splayer.P_col) {
 cout << "♀";
 }
 else if (true == bDrawBox) { //将true放在前面,不然出现全是箱子都不知道怎么错的……
 cout << "箱";
 }
 else if (true == bDrawDes) {
 cout << "坑";
 }
 else {
 cout << " ";
 }
 }
 cout << endl;
 }
 system("pause");
 }
}



int _tmain(int argc, _TCHAR* argv[])
{
 memcpy(Array, Array1, sizeof(Array));
 while (1) {
 //if (KEY_DOWN(VK_RETURN)){ 
 // if (1 == nMenuState) {
 // Map();
 // }
 // else if (2 == nMenuState) {
 // SetChoise();
 // /* cout << "wwww";
 // system("pause");*/
 // }
 // else if (3 == nMenuState)
 // return 0;
 //}
 if (3 == nMenuState && KEY_DOWN(VK_RETURN)) { //可以
 return 0;
 }
 else if (2 == nMenuState && KEY_DOWN(VK_RETURN)) {
 SetChoise();
 if (bslect) {
 Map();
 }
 }
 else if (1 == nMenuState && KEY_DOWN(VK_RETURN)) {
 Map();
 }
 //if (KEY_DOWN(VK_RETURN) && 3 == nMenuState) { //KEY_DOWN(VK_RETURN)不能进行与或运算 ??
 // return 0;
 //}
 //else if (KEY_DOWN(VK_RETURN) && 1 == nMenuState) {
 // Map();
 //}
 else {
 Menu();
 }
 }
 //Map();
 system("pause");
 return 0;
}

代码效果:

关于C++小游戏的更多精彩内容请点击专题: 《C++经典小游戏》 学习了解

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

更多精彩内容其他人还在看

用标准c++实现string与各种类型之间的转换

这个类在头文件中定义, < sstream>库定义了三种类:istringstream、ostringstream和stringstream,分别用来进行流的输入、输出和输入输出操作。另外,每个类都有一个对应的宽字符集版本
收藏 0 赞 0 分享

C++如何通过ostringstream实现任意类型转string

再使用整型转string的时候感觉有点棘手,因为itoa不是标准C里面的,而且即便是有itoa,其他类型转string不是很方便。后来去网上找了一下,发现有一个好方法
收藏 0 赞 0 分享

C/C++指针小结

要搞清一个指针需要搞清指针的四方面的内容:指针的类型,指针所指向的类型,指针的值或者叫指针所指向的内存区,还有指针本身所占据的内存区
收藏 0 赞 0 分享

C++ 类的静态成员深入解析

在C++中类的静态成员变量和静态成员函数是个容易出错的地方,本文先通过几个例子来总结静态成员变量和成员函数使用规则,再给出一个实例来加深印象
收藏 0 赞 0 分享

C++类的静态成员初始化详细讲解

通常静态数据成员在类声明中声明,在包含类方法的文件中初始化.初始化时使用作用域操作符来指出静态成员所属的类.但如果静态成员是整型或是枚举型const,则可以在类声明中初始化
收藏 0 赞 0 分享

C++类静态成员与类静态成员函数详解

静态成员不可在类体内进行赋值,因为它是被所有该类的对象所共享的。你在一个对象里给它赋值,其他对象里的该成员也会发生变化。为了避免混乱,所以不可在类体内进行赋值
收藏 0 赞 0 分享

C++中的friend友元函数详细解析

友元可以是一个函数,该函数被称为友元函数;友元也可以是一个类,该类被称为友元类。友元函数的特点是能够访问类中的私有成员的非成员函数。友元函数从语法上看,它与普通函数一样,即在定义上和调用上与普通函数一样
收藏 0 赞 0 分享

static全局变量与普通的全局变量的区别详细解析

以下是对static全局变量与普通的全局变量的区别进行了详细的分析介绍,需要的朋友可以过来参考下,希望对大家有所帮助
收藏 0 赞 0 分享

C++ explicit关键字的应用方法详细讲解

C++ explicit关键字用来修饰类的构造函数,表明该构造函数是显式的,既然有"显式"那么必然就有"隐式",那么什么是显示而什么又是隐式的呢?下面就让我们一起来看看这方面的知识吧
收藏 0 赞 0 分享

教你5分钟轻松搞定内存字节对齐

随便google一下,人家就可以跟你解释的,一大堆的道理,我们没怎么多时间,讨论为何要对齐.直入主题,怎么判断内存对齐规则,sizeof的结果怎么来的,请牢记以下3条原则
收藏 0 赞 0 分享
查看更多