这篇文章主要介绍一下如何实现View的3D旋转效果,实现的主要原理就是围绕Y轴旋转,同时在Z轴方面上有一个深入的缩放。
演示的demo主要有以下几个重点: 1,自定义旋转动画 
2,动画做完后,重置ImageView 
先看一下程序的运行效果: 
 1,自定义动画类 
这里实现了一个Rotate3dAnimation的类,它扩展了Animation类,重写applyTransformation()方法,提供指定时间的矩阵变换,我们在这个方法里,就可以利用Camera类得得到一个围绕Y轴旋转的matrix,把这个matrix设置到Transformation对象中。 具体的实现代码如下: 
 
@Override 
protected void applyTransformation(float interpolatedTime, Transformation t) 
{ 
final float fromDegrees = mFromDegrees; 
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); 
final float centerX = mCenterX; 
final float centerY = mCenterY; 
final Camera camera = mCamera; 
final Matrix matrix = t.getMatrix(); 
camera.save(); 
if (mReverse) { 
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); 
} else { 
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); 
} 
camera.rotateY(degrees); 
camera.getMatrix(matrix); 
camera.restore(); 
matrix.preTranslate(-centerX, -centerY); 
matrix.postTranslate(centerX, centerY); 
} 
 2,如何使用这个动画类 
在Activity中,我们有两个大小一样的ImageView,它们都放在FrameLayout中,这样他们位置是重叠的,对最上面的ImageView做动画(旋转角度从0到90),当动画做完后,再对后面的ImageView做动画(旋转角度从90到180),在这里,要控制相应的ImageView隐藏或显示。 
动画的listener实现如下: 
 
private final class DisplayNextView implements Animation.AnimationListener { 
public void onAnimationStart(Animation animation) { 
} 
public void onAnimationEnd(Animation animation) { 
mContainer.post(new SwapViews()); 
} 
public void onAnimationRepeat(Animation animation) { 
} 
} 
 动画做完后,执行的代码如下: 
 
private final class SwapViews implements Runnable 
{ 
@Override 
public void run() 
{ 
mImageView1.setVisibility(View.GONE); 
mImageView2.setVisibility(View.GONE); 
mIndex++; 
if (0 == mIndex % 2) 
{ 
mStartAnimView = mImageView1; 
} 
else 
{ 
mStartAnimView = mImageView2; 
} 
mStartAnimView.setVisibility(View.VISIBLE); 
mStartAnimView.requestFocus(); 
Rotate3dAnimation rotation = new Rotate3dAnimation( 
-90, 
0, 
mCenterX, 
mCenterY, mDepthZ, false); 
rotation.setDuration(mDuration); 
rotation.setFillAfter(true); 
rotation.setInterpolator(new DecelerateInterpolator()); 
mStartAnimView.startAnimation(rotation); 
} 
} 
 点击Button的事件处理实现: 
 
@Override 
public void onClick(View v) 
{ 
mCenterX = mContainer.getWidth() / 2; 
mCenterY = mContainer.getHeight() / 2; 
getDepthZ(); 
applyRotation(mStartAnimView, 0, 90); 
} 
 applyRotation的实现如下: 
 
private void applyRotation(View animView, float startAngle, float toAngle) 
{ 
float centerX = mCenterX; 
float centerY = mCenterY; 
Rotate3dAnimation rotation = new Rotate3dAnimation( 
startAngle, toAngle, centerX, centerY, mDepthZ, true); 
rotation.setDuration(mDuration); 
rotation.setFillAfter(true); 
rotation.setInterpolator(new AccelerateInterpolator()); 
rotation.setAnimationListener(new DisplayNextView()); 
animView.startAnimation(rotation); 
} 
 3,完整代码如下 
Rotate3dAnimActivity.java 
 
public class Rotate3dAnimActivity extends Activity 
{ 
ImageView mImageView1 = null; 
ImageView mImageView2 = null; 
ImageView mStartAnimView = null; 
View mContainer = null; 
int mDuration = 500; 
float mCenterX = 0.0f; 
float mCenterY = 0.0f; 
float mDepthZ = 0.0f; 
int mIndex = 0; 
@Override 
public void onCreate(Bundle savedInstanceState) 
{ 
super.onCreate(savedInstanceState); 
setContentView(R.layout.rotate_anim); 
mImageView1 = (ImageView) findViewById(R.id.imageView1); 
mImageView2 = (ImageView) findViewById(R.id.imageView2); 
mContainer = findViewById(R.id.container); 
mStartAnimView = mImageView1; 
findViewById(R.id.button1).setOnClickListener(new View.OnClickListener() 
{ 
@Override 
public void onClick(View v) 
{ 
mCenterX = mContainer.getWidth() / 2; 
mCenterY = mContainer.getHeight() / 2; 
getDepthZ(); 
applyRotation(mStartAnimView, 0, 90); 
} 
}); 
InputMethodManager imm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE); 
imm.hideSoftInputFromWindow(getWindow().getDecorView().getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS); 
} 
private void getDepthZ() 
{ 
EditText editText = (EditText) findViewById(R.id.edit_depthz); 
String string = editText.getText().toString(); 
try 
{ 
mDepthZ = (float)Integer.parseInt(string); 
//mDepthZ = Math.min(mDepthZ, 300.0f); 
} 
catch (Exception e) 
{ 
e.printStackTrace(); 
} 
} 
private void applyRotation(View animView, float startAngle, float toAngle) 
{ 
float centerX = mCenterX; 
float centerY = mCenterY; 
Rotate3dAnimation rotation = new Rotate3dAnimation( 
startAngle, toAngle, centerX, centerY, mDepthZ, true); 
rotation.setDuration(mDuration); 
rotation.setFillAfter(true); 
rotation.setInterpolator(new AccelerateInterpolator()); 
rotation.setAnimationListener(new DisplayNextView()); 
animView.startAnimation(rotation); 
} 
/** 
* This class listens for the end of the first half of the animation. 
* It then posts a new action that effectively swaps the views when the container 
* is rotated 90 degrees and thus invisible. 
*/ 
private final class DisplayNextView implements Animation.AnimationListener { 
public void onAnimationStart(Animation animation) { 
} 
public void onAnimationEnd(Animation animation) { 
mContainer.post(new SwapViews()); 
} 
public void onAnimationRepeat(Animation animation) { 
} 
} 
private final class SwapViews implements Runnable 
{ 
@Override 
public void run() 
{ 
mImageView1.setVisibility(View.GONE); 
mImageView2.setVisibility(View.GONE); 
mIndex++; 
if (0 == mIndex % 2) 
{ 
mStartAnimView = mImageView1; 
} 
else 
{ 
mStartAnimView = mImageView2; 
} 
mStartAnimView.setVisibility(View.VISIBLE); 
mStartAnimView.requestFocus(); 
Rotate3dAnimation rotation = new Rotate3dAnimation( 
-90, 
0, 
mCenterX, 
mCenterY, mDepthZ, false); 
rotation.setDuration(mDuration); 
rotation.setFillAfter(true); 
rotation.setInterpolator(new DecelerateInterpolator()); 
mStartAnimView.startAnimation(rotation); 
} 
} 
} 
 rotate_anim.xml 
 
<?xml version="1.0" encoding="utf-8"?> 
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 
android:layout_width="fill_parent" 
android:layout_height="fill_parent" 
android:orientation="vertical" > 
<Button 
android:id="@+id/button1" 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:layout_margin="20dp" 
android:text="Do 3d animation" /> 
<TextView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:layout_marginLeft="20px" 
android:text="Input Depth on Z axis. [0, 300]" 
/> 
<EditText 
android:id="@+id/edit_depthz" 
android:layout_width="200dp" 
android:layout_height="wrap_content" 
android:layout_margin="20dp" 
android:text="0"/> 
<FrameLayout 
android:id="@+id/container" 
android:layout_width="wrap_content" 
android:layout_height="wrap_content"> 
<ImageView 
android:id="@+id/imageView1" 
android:layout_width="200dp" 
android:layout_height="200dp" 
android:layout_margin="20dp" 
android:src="@drawable/f" /> 
<ImageView 
android:id="@+id/imageView2" 
android:layout_width="200dp" 
android:layout_height="200dp" 
android:layout_margin="20dp" 
android:src="@drawable/s" 
android:visibility="gone"/> 
</FrameLayout> 
</LinearLayout> 
 Rotate3dAnimation.java 
 
package com.nj1s.lib.anim; 
import android.graphics.Camera; 
import android.graphics.Matrix; 
import android.view.animation.Animation; 
import android.view.animation.Transformation; 
/** 
* An animation that rotates the view on the Y axis between two specified angles. 
* This animation also adds a translation on the Z axis (depth) to improve the effect. 
*/ 
public class Rotate3dAnimation extends Animation { 
private final float mFromDegrees; 
private final float mToDegrees; 
private final float mCenterX; 
private final float mCenterY; 
private final float mDepthZ; 
private final boolean mReverse; 
private Camera mCamera; 
/** 
* Creates a new 3D rotation on the Y axis. The rotation is defined by its 
* start angle and its end angle. Both angles are in degrees. The rotation 
* is performed around a center point on the 2D space, definied by a pair 
* of X and Y coordinates, called centerX and centerY. When the animation 
* starts, a translation on the Z axis (depth) is performed. The length 
* of the translation can be specified, as well as whether the translation 
* should be reversed in time. 
* 
* @param fromDegrees the start angle of the 3D rotation 
* @param toDegrees the end angle of the 3D rotation 
* @param centerX the X center of the 3D rotation 
* @param centerY the Y center of the 3D rotation 
* @param reverse true if the translation should be reversed, false otherwise 
*/ 
public Rotate3dAnimation(float fromDegrees, float toDegrees, 
float centerX, float centerY, float depthZ, boolean reverse) { 
mFromDegrees = fromDegrees; 
mToDegrees = toDegrees; 
mCenterX = centerX; 
mCenterY = centerY; 
mDepthZ = depthZ; 
mReverse = reverse; 
} 
@Override 
public void initialize(int width, int height, int parentWidth, int parentHeight) { 
super.initialize(width, height, parentWidth, parentHeight); 
mCamera = new Camera(); 
} 
@Override 
protected void applyTransformation(float interpolatedTime, Transformation t) { 
final float fromDegrees = mFromDegrees; 
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); 
final float centerX = mCenterX; 
final float centerY = mCenterY; 
final Camera camera = mCamera; 
final Matrix matrix = t.getMatrix(); 
camera.save(); 
if (mReverse) { 
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); 
} else { 
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); 
} 
camera.rotateY(degrees); 
camera.getMatrix(matrix); 
camera.restore(); 
matrix.preTranslate(-centerX, -centerY); 
matrix.postTranslate(centerX, centerY); 
} 
} 
 各位,请想一想,为实现applyTransformation方法时,最后的为什么要有这两句话: 
matrix.preTranslate(-centerX, -centerY); 
matrix.postTranslate(centerX, centerY);