HTML5 transform三维立方体实现360无死角三维旋转效果

所属分类: 网页制作 / html5 阅读数: 821
收藏 0 赞 0 分享
为了更好得掌握transform的精髓,所以决定完成三维立方体的模型,可以实现360无死角的三维旋转效果。

但是旋转时判断每个面的视图顺序比较困难,仍未完美解决,希望有人能解答!

源码直接贡献啦:

复制代码
代码如下:

<style>
.cuboid_side_div{
position:absolute;
border:1px solid #333;
-webkit-transition:ease all 1s;
}
</style>
<script>
/**
* 本版本存在以下问题:
* 三维旋转的zIndex计算有问题
* 还欠缺多种模型,常见的包括:线、面、椎体、球体、椭球体等。
*/
function cuboidModel(left_init,top_init,long_init,width_init,height_init)
{
////////////////////////////////////////
//初始化私有变量
///////////////////////////////////////
//初始化长方体位置、大小
var left = left_init;
var top = top_init;
var long = long_init;
var width = width_init;
var height = height_init;
//初始化变换角度,默认为0
var rotateX = 0;
var rotateY = 0;
var rotateZ = 0;
var zIndex = 0;
//定义长方体六个面的div对象
var div_front;
var div_behind;
var div_left;
var div_right;
var div_top;
var div_bottom;

////////////////////////////////////////
//初始化长方体
///////////////////////////////////////
//根据初始位置构造六个面。
this.init = function() {
//创建front div
div_front = document.createElement("div");
div_front.className = "cuboid_side_div";
div_front.innerHTML = "div front";
div_front.style.backgroundColor="#f1b2b2";
document.body.appendChild(div_front);
//创建behind div
div_behind = document.createElement("div");
div_behind.className = "cuboid_side_div";
div_behind.innerHTML = "div behind";
div_behind.style.backgroundColor="#bd91eb";
document.body.appendChild(div_behind);
//创建left div
div_left = document.createElement("div");
div_left.className = "cuboid_side_div";
div_left.innerHTML = "div left";
div_left.style.backgroundColor="#64a3c3";
document.body.appendChild(div_left);
//创建right div
div_right = document.createElement("div");
div_right.className = "cuboid_side_div";
div_right.innerHTML = "div right";
div_right.style.backgroundColor="#78e797";
document.body.appendChild(div_right);
//创建top div
div_top = document.createElement("div");
div_top.className = "cuboid_side_div";
div_top.innerHTML = "div top";
div_top.style.backgroundColor="#e7db78";
document.body.appendChild(div_top);
//创建bottom div
div_bottom = document.createElement("div");
div_bottom.className = "cuboid_side_div";
div_bottom.innerHTML = "div bottom";
div_bottom.style.backgroundColor="#e79c78";
document.body.appendChild(div_bottom);
this.refresh();
};
//重绘
this.refresh = function()
{
//定义div_front样式
div_front.style.left = left+"px";
div_front.style.top = top+"px";
div_front.style.width = long +"px";
div_front.style.height = height +"px";
div_front.style.webkitTransformOrigin = "50% 50% "+((-1)*width / 2)+"px";
//定义div_behind样式
div_behind.style.left = left+"px";
div_behind.style.top = top+"px";
div_behind.style.width = div_front.style.width;
div_behind.style.height = div_front.style.height;
div_behind.style.webkitTransformOrigin = "50% 50% "+((-1)*width / 2)+"px";
//定义div_left样式
div_left.style.left = left+((long - height) / 2)+"px";
div_left.style.top = top + ((height - width) / 2)+"px";
div_left.style.width = height +"px";
div_left.style.height = width +"px";
div_left.style.webkitTransformOrigin = "50% 50% "+((-1) * long /2 )+"px";
//定义div_right样式
div_right.style.left = div_left.style.left;
div_right.style.top = div_left.style.top;
div_right.style.width = div_left.style.width;
div_right.style.height = div_left.style.height;
div_right.style.webkitTransformOrigin = "50% 50% "+((-1) * long /2 )+"px";
//定义div_top样式
div_top.style.left = left+"px";
div_top.style.top = top+((height - width)/ 2)+"px";
div_top.style.width = long +"px";
div_top.style.height = width +"px";
div_top.style.webkitTransformOrigin = "50% 50% "+((-1) * height /2 )+"px";
//定义div_bottom样式
div_bottom.style.left = div_top.style.left;
div_bottom.style.top = div_top.style.top;
div_bottom.style.width = div_top.style.width;
div_bottom.style.height = div_top.style.height;
div_bottom.style.webkitTransformOrigin = "50% 50% "+((-1) * height /2 )+"px";
this.rotate(rotateX,rotateY,rotateZ);
};
//旋转立方体
this.rotate = function(x,y,z) {
rotateX = x;
rotateY = y;
rotateZ = z;
var rotateX_front = rotateX;
var rotateY_front = rotateY;
var rotateZ_front = rotateZ;
//判断各个面旋转角度
var rotateX_behind = rotateX_front+180;
var rotateY_behind = rotateY_front * (-1);
var rotateZ_behind = rotateZ_front * (-1);
var rotateX_top = rotateX_front+90;
var rotateY_top = rotateZ_front;
var rotateZ_top = rotateY_front * (-1);
var rotateX_bottom = rotateX_front-90;
var rotateY_bottom = rotateZ_front * (-1);
var rotateZ_bottom = rotateY_front;
var rotateX_left = rotateX_front + 90;
var rotateY_left = rotateZ_front - 90;
var rotateZ_left = rotateY_front * (-1);
var rotateX_right = rotateX_front + 90;
var rotateY_right = rotateZ_front + 90;
var rotateZ_right = rotateY_front * (-1);
//判断各个面的z轴显示顺序
var zIndex_front_default = -1;
var zIndex_behind_default = -6;
var zIndex_top_default = -5;
var zIndex_bottom_default = -2;
var zIndex_left_default = -4;
var zIndex_right_default = -3;
var xI = (rotateX_front / 90) % 4;
var yI = (rotateY_front / 90) % 4;
var zI = (rotateZ_front / 90) % 4;
var zIndex_matrix = new Array();
for(var i = 0; i < 3;i++) {
zIndex_matrix.push(new Array());
}
zIndex_matrix = [["","zIndex_top",""],
["zIndex_left","zIndex_front","zIndex_right"],
["","zIndex_bottom",""]];
var zIndex_matrix_behind = "zIndex_behind";
//计算zIndex
if((xI >= 0 && xI < 1) ||(xI >= -4 && xI < -3)) {
} else if((xI >= 1 && xI < 2) ||(xI >= -3 && xI < -2)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix_tmp;
} else if((xI >= 2 && xI < 3) ||(xI >= -2 && xI < -1)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix[2][1];
zIndex_matrix[2][1] = zIndex_matrix_tmp;
zIndex_matrix_tmp = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix_tmp;
} else if((xI >= 3 && xI < 4) ||(xI >= -1 && xI < 0)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix[2][1];
zIndex_matrix[2][1] = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix_tmp;
}
if((yI > 0 && yI <= 1) ||(yI > -4 && yI <= -3)) {
var zIndex_matrix_tmp = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix_tmp;
} else if((yI > 1 && yI <= 2) ||(yI > -3 && yI <= -2)) {
var zIndex_matrix_tmp = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix_tmp;
zIndex_matrix_tmp = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix_tmp;
} else if((yI > 2 && yI <= 3) ||(yI > -2 && yI <= -1)) {
var zIndex_matrix_tmp = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix[1][1];
zIndex_matrix[1][1] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix_behind;
zIndex_matrix_behind = zIndex_matrix_tmp;
} else if((yI > 3 && yI <= 4) ||(yI > -1 && yI <= 0)) {
}

if((zI > 0 && zI <= 1) ||(zI > -4 && zI <= -3)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix[2][1];
zIndex_matrix[2][1] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix_tmp;
} else if((zI > 1 && zI <= 2) ||(zI > -3 && zI <= -2)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix[2][1];
zIndex_matrix[2][1] = zIndex_matrix_tmp;
zIndex_matrix_tmp = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix_tmp;
} else if((zI > 2 && zI <= 3) ||(zI > -2 && zI <= -1)) {
var zIndex_matrix_tmp = zIndex_matrix[0][1];
zIndex_matrix[0][1] = zIndex_matrix[1][2];
zIndex_matrix[1][2] = zIndex_matrix[2][1];
zIndex_matrix[2][1] = zIndex_matrix[1][0];
zIndex_matrix[1][0] = zIndex_matrix_tmp;
} else if((zI > 3 && zI <= 4) ||(zI > -1 && zI <= 0)) {
}
//赋值zIndex
eval(zIndex_matrix[0][1]+"="+zIndex_top_default);
eval(zIndex_matrix[1][0]+"="+zIndex_left_default);
eval(zIndex_matrix[1][1]+"="+zIndex_front_default);
eval(zIndex_matrix[1][2]+"="+zIndex_right_default);
eval(zIndex_matrix[2][1]+"="+zIndex_bottom_default);
eval(zIndex_matrix_behind+"="+zIndex_behind_default);
//front
var transform_rotate_front = "perspective(500px) rotateX("+rotateX_front+
"deg) rotateY("+rotateY_front+
"deg) rotateZ("+rotateZ_front+"deg)";
div_front.style.webkitTransform = transform_rotate_front;
div_front.style.zIndex = zIndex_front;
//behind
var transform_rotate_behind = "perspective(500px) rotateX("+rotateX_behind+
"deg) rotateY("+rotateY_behind+
"deg) rotateZ("+rotateZ_behind+"deg)";
div_behind.style.webkitTransform = transform_rotate_behind;
div_behind.style.zIndex = zIndex_behind;
//left
var transform_rotate_left = "perspective(500px) rotateX("+rotateX_left+
"deg) rotateZ("+rotateZ_left+
"deg) rotateY("+rotateY_left+"deg)";
div_left.style.webkitTransform = transform_rotate_left;
div_left.style.zIndex = zIndex_left;
//right
var transform_rotate_right = "perspective(500px) rotateX("+rotateX_right+
"deg) rotateZ("+rotateZ_right+
"deg) rotateY("+rotateY_right+"deg)";
div_right.style.webkitTransform = transform_rotate_right;
div_right.style.zIndex = zIndex_right;
//top
var transform_rotate_top = "perspective(500px) rotateX("+rotateX_top+
"deg) rotateZ("+rotateZ_top+
"deg) rotateY("+rotateY_top+"deg)";
div_top.style.webkitTransform = transform_rotate_top;
div_top.style.zIndex = zIndex_top;
//bottom
var transform_rotate_bottom = "perspective(500px) rotateX("+rotateX_bottom+
"deg) rotateZ("+rotateZ_bottom+
"deg) rotateY("+rotateY_bottom+"deg)";
div_bottom.style.webkitTransform = transform_rotate_bottom;
div_bottom.style.zIndex = zIndex_bottom;
};
//重置长方体的长、宽、高
this.resize = function(new_long, new_width, new_height)
{
long = new_long;
width = new_width;
height = new_height;
this.refresh();
};
//重置长方体的位置
this.move = function(new_left,new_top) {
top = new_top;
left = new_left;
this.refresh();
};
}

function transform() {
cuboid.resize(parseInt(document.getElementById("long").value),
parseInt(document.getElementById("width").value),
parseInt(document.getElementById("height").value));
cuboid.move(parseInt(document.getElementById("left").value),
parseInt(document.getElementById("top").value));
cuboid.rotate(parseInt(document.getElementById("rotatex").value),
parseInt(document.getElementById("rotatey").value),
parseInt(document.getElementById("rotatez").value));
//cuboid.refresh();
}
</script>
<div style="position:absolute;border:1px solid #333;top:240px;left:100px;width:1000px;height: 360px;">
left:<input id="left" value="100"></input>px

top:<input id="top" value="50"></input>px

long:<input id="long" value="100"></input>px

width:<input id="width" value="60"></input>px

height:<input id="height" value="80"></input>px

rotateX: <input id="rotatex" value="0"></input>deg

rotateY: <input id="rotatey" value="0"></input>deg

rotateZ: <input id="rotatez" value="0"></input>deg

<input type="button" value="确定" onclick="transform()"></input>

<label id="status"></label>
</div>
<script>
var cuboid = new cuboidModel(parseInt(document.getElementById("left").value),
parseInt(document.getElementById("top").value),
parseInt(document.getElementById("long").value),
parseInt(document.getElementById("width").value),
parseInt(document.getElementById("height").value));
cuboid.init();
</script>
更多精彩内容其他人还在看

突袭HTML5之Javascript API扩展5—其他扩展(应用缓存/服务端消息/桌面通知)

前面已经总结了主要的API扩展(应用缓存/服务端消息/桌面通知),下面的几个只有在特定的场合才能发挥它的潜质,无一例外,IE均不支持,桌面通知目前只有Chrome支持,感兴趣的朋友可以了解下,或许对你有所帮助
收藏 0 赞 0 分享

HTML5之HTML元素扩展(上)—新增加的元素及使用概述

HTML5中加入了全新的结构型元素,例如页眉header,页脚footer,导航nav,内容article,章节section等除了这种整个页面的结构型元素,html5也加入了块级别的语义元素,感兴趣的朋友可以了解下,或许对你有所帮助
收藏 0 赞 0 分享

HTML5之HTML元素扩展(下)—增强的Form表单元素值得关注

在HTML5增强的元素中,最值得关注的就是表单元素;在HTML5中,表单已经做了重大的修整,一些以前需要通过JavaScript编码实现的功能现在无需编码就可轻松实现,感兴趣的朋友可以详细了解下,或许对你有所帮助
收藏 0 赞 0 分享

HTML5之WebGL 3D概述(上)—WebGL原生开发开启网页3D渲染新时代

WebGL开启了网页3D渲染的新时代,它允许在canvas中直接渲染3D的内容,而不借助任何插件,看到此处是不是感觉特别惊讶啊,WebGL有一个很好的中文教程,就是下面使用参考中的第一个链接,所以这里不再班门弄斧,后面的内容只是简单的总结一下学习的内容,感兴趣的朋友可以了
收藏 0 赞 0 分享

HTML5之WebGL 3D概述(下)—借助类库开发及框架介绍

前面我们看到了使用原生的WebGL API开发是多么的累,只因如此大量的WebGL框架被开发出来,这些框架不同程度的封装了创建3D场景的各种要素你可以快速创建需要的3D场景,感兴趣的朋友可以了解下,或许本文对你有所帮助
收藏 0 赞 0 分享

HTML中fieldset标签概述及使用方法

之前HTML没有好好学,导致以前看到控件组样式感觉很新奇,fieldset> 标签将表单内容的一部分打包,生成一组相关表单的字段,接下来对HTML中fieldset标签的使用进行详细解读,感兴趣的朋友可以了解下,或许对你有所帮助
收藏 0 赞 0 分享

HTML5中微数据概述及在搜索引擎中的使用举例

HTML5微数据规范是标记内容的一种方式,用于描述特定的信息类型,例如评论、人物信息或活动。微数据使用 HTML 标记(常为 span>或 div)中的简单属性为项和属性指定简要的描述性名称
收藏 0 赞 0 分享

html5新增的属性和废除的属性简要概述

HTML5中,在新增加和废除很多元素的同时,也增加和废除了很多属性比如表单相关的属性/链接相关属性是新增的而HTML4中一些属性就被废除掉了,感兴趣的你可以了解下,或许对你学习html5有所帮助
收藏 0 赞 0 分享

html5的新增的标签和废除的标签简要概述

HTML5中在新增加和废除很多标签的同时,也增加和废除了很多标签比如新增的结构标签:section元素/video元素等等,感兴趣的朋友可以了解下,希望本文的知识点对你有所帮助
收藏 0 赞 0 分享

html5配合css3实现带提示文字的输入框(摆脱js)

webkit特有的一个css,可以控制里面的文字样式,配合css3的动画效果和伪类,我们就可以很容易做出一个带动画的输入框,在系统登录、搜索等位置很适合,感兴趣的你可以参考下本文或许可以帮助到你
收藏 0 赞 0 分享
查看更多