事件模型是被广泛使用的好东西,但是C++标准库里没有现成的,其他实现又复杂或者不优雅,比如需要使用宏。现在VC11可以用在XP下了,那么就痛快的拿起C++11提供的先进设施组合出一个轻便的实现吧。
为了达到简洁的目的,需要放弃一些特性: 
1、不支持判断函数是否已经绑定过(因为std::function不提供比较方法,自己实现function的话代码又变多了) 
2、需要使用者接收返回的回调函数标识来移除事件绑定(原因同上) 
3、事件没有返回值,不支持回调函数优先级、条件回调等事件高级特性(比如返回所有处理结果中的最大最小值;只回调与指定参数匹配的事件处理函数) 
4、事件参数理论上无限,实际上有限,一般支持0~10个参数(VC11还没有支持变长模板参数,GCC有了。不过可以通过缺省模板参数和偏特化来模拟,所以理论上无限制) 
5、不是线程安全的 
注:3、5两条可以通过引入策略模式来提供灵活支持,就像标准库和Loki做的那样,实现一个完整的事件机制。 
最简单的实现  
#include <map> 
#include <functional> 
using namespace std; 
template<class Param1, class Param2> 
class Event 
{ 
typedef void HandlerT(Param1, Param2); 
int m_handlerId; 
public: 
Event() : m_handlerId(0) {} 
template<class FuncT> int addHandler(FuncT func) 
{ 
m_handlers.emplace(m_handlerId, forward<FuncT>(func)); 
return m_handlerId++; 
} 
void removeHandler(int handlerId) 
{ 
m_handlers.erase(handlerId); 
} 
void operator ()(Param1 arg1, Param2 arg2) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2); 
} 
private: 
map<int, function<HandlerT>> m_handlers; 
}; 
 addHandler把回调函数完美转发给std::function,让标准库来搞定各种重载,然后返回一个标识符用来注销绑定。试一下,工作的不错: 
 
void f1(int, int) 
{ 
puts("f1()"); 
} 
struct F2 
{ 
void f(int, int) 
{ 
puts("f2()"); 
} 
void operator ()(int, int) 
{ 
puts("f3()"); 
} 
}; 
int _tmain(int argc, _TCHAR* argv[]) 
{ 
Event<int, int> e; 
int id = e.addHandler(f1); 
e.removeHandler(id); 
using namespace std::placeholders; 
F2 f2; 
e.addHandler(bind(&F2::f, f2, _1, _2)); 
e.addHandler(bind(f2, _1, _2)); 
e.addHandler([](int, int) { 
puts("f4()"); 
}); 
e(1, 2); 
return 0; 
} 
 虽然这里有一个小小的缺点,对于仿函数,如果想使用它的指针或引用是不可以直接绑定的,需要这样做: 
e.addHandler(ref(f2)); 
e.addHandler(ref(*pf2)); // pf2是指向f2的指针 但是使用仿函数对象指针的情形不多,也不差多敲几个
字符,何况在有Lambda表达式的情况下呢? 
改进 1、有人不喜欢bind,用起来麻烦,放到addhandler里面去: 
 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2)); 
return m_handlerId++; 
} 
 2、扩展参数个数。没有变长模板参数,变通一下: 
 
struct NullType {}; 
template<class P1 = Private::NullType, class P2 = Private::NullType> 
class Event 
{ 
public: 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2); 
} 
}; 
template<> 
class Event<Private::NullType, Private::NullType> 
{ 
public: 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj))); 
return m_handlerId++; 
} 
void operator ()() 
{ 
for ( const auto& i : m_handlers ) 
i.second(); 
} 
}; 
template<class P1> 
class Event<P1, Private::NullType> 
{ 
public: 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1); 
} 
}; 
 现在支持0~2个参数了。注意到各个模板里有公共代码,提取出来放进基类,然后要做的就是打开文本生成器了 
完整代码 代码下载  
View Code 
#pragma once 
#include <map> 
#include <functional> 
namespace Utility 
{ 
namespace Private 
{ 
struct NullType {}; 
template<class HandlerT> 
class EventBase 
{ 
public: 
EventBase() : m_handlerId(0) {} 
template<class FuncT> int addHandler(FuncT func) 
{ 
m_handlers.emplace(m_handlerId, std::forward<FuncT>(func)); 
return m_handlerId++; 
} 
void removeHandler(int handlerId) 
{ 
m_handlers.erase(handlerId); 
} 
protected: 
int m_handlerId; 
std::map<int, std::function<HandlerT>> m_handlers; 
}; 
} 
template<class P1 = Private::NullType, class P2 = Private::NullType, class P3 = Private::NullType, class P4 = Private::NullType, class P5 = Private::NullType, class P6 = Private::NullType, class P7 = Private::NullType, class P8 = Private::NullType, class P9 = Private::NullType, class P10 = Private::NullType> 
class Event 
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9, P10)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9, P10)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8, _9, _10)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8, P9 arg9, P10 arg10) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); 
} 
}; 
template<> 
class Event<Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void ()> 
{ 
public: 
using Private::EventBase<void ()>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT const obj, FuncT func) 
{ 
m_handlers.emplace(m_handlerId, std::bind(func, obj)); 
return m_handlerId++; 
} 
void operator ()() 
{ 
for ( const auto& i : m_handlers ) 
i.second(); 
} 
}; 
template<class P1> 
class Event<P1, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1)> 
{ 
public: 
using Private::EventBase<void (P1)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1); 
} 
}; 
template<class P1, class P2> 
class Event<P1, P2, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2)> 
{ 
public: 
using Private::EventBase<void (P1, P2)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2); 
} 
}; 
template<class P1, class P2, class P3> 
class Event<P1, P2, P3, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3); 
} 
}; 
template<class P1, class P2, class P3, class P4> 
class Event<P1, P2, P3, P4, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4); 
} 
}; 
template<class P1, class P2, class P3, class P4, class P5> 
class Event<P1, P2, P3, P4, P5, Private::NullType, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4, P5)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5); 
} 
}; 
template<class P1, class P2, class P3, class P4, class P5, class P6> 
class Event<P1, P2, P3, P4, P5, P6, Private::NullType, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5, P6)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5, arg6); 
} 
}; 
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7> 
class Event<P1, P2, P3, P4, P5, P6, P7, Private::NullType, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7); 
} 
}; 
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8> 
class Event<P1, P2, P3, P4, P5, P6, P7, P8, Private::NullType, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); 
} 
}; 
template<class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9> 
class Event<P1, P2, P3, P4, P5, P6, P7, P8, P9, Private::NullType> 
: public Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9)> 
{ 
public: 
using Private::EventBase<void (P1, P2, P3, P4, P5, P6, P7, P8, P9)>::addHandler; 
template<class ObjT, class FuncT> int addHandler(ObjT obj, FuncT func) 
{ 
using namespace std::placeholders; 
m_handlers.emplace(m_handlerId, std::bind(func, std::forward<ObjT>(obj), _1, _2, _3, _4, _5, _6, _7, _8, _9)); 
return m_handlerId++; 
} 
void operator ()(P1 arg1, P2 arg2, P3 arg3, P4 arg4, P5 arg5, P6 arg6, P7 arg7, P8 arg8, P9 arg9) 
{ 
for ( const auto& i : m_handlers ) 
i.second(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); 
} 
}; 
} // namespace Utility 
 测试代码
各种绑定方式 
 
View Code 
#include "Event.h" 
using namespace std; 
void f1(int, int) 
{ 
puts("f1()"); 
} 
struct F2 
{ 
F2() { puts("F2 construct"); } 
F2(const F2 &) { puts("F2 copy"); } 
F2(F2 &&) { puts("F2 move"); } 
F2& operator=(const F2 &) { puts("F2 copy assign"); return *this; } 
F2& operator=(F2 &&) { puts("F2 move assign"); return *this; } 
void f(int, int) 
{ 
puts("f2()"); 
} 
void fc(int, int) const 
{ 
puts("f2c()"); 
} 
}; 
struct F3 
{ 
F3() { puts("F3 construct"); } 
F3(const F3 &) { puts("F3 copy"); } 
F3(F3 &&) { puts("F3 move"); } 
F3& operator=(const F3 &) { puts("F3 copy assign"); return *this; } 
F3& operator=(F3 &&) { puts("F3 move assign"); return *this; } 
void operator ()(int, int) const 
{ 
puts("f3()"); 
} 
}; 
int _tmain(int argc, _TCHAR* argv[]) 
{ 
Utility::Event<int, int> e; 
// 一般函数 
e.addHandler(f1); 
int id = e.addHandler(&f1); 
e.removeHandler(id); // 移除事件处理函数 
// 成员函数 
using namespace std::placeholders; 
F2 f2; 
const F2 *pf2 = &f2; 
e.addHandler(bind(&F2::f, &f2, _1, _2)); // std::bind 
e.addHandler(&f2, &F2::f); 
e.addHandler(pf2, &F2::fc); // 常量指针 
puts("----addHandler(f2, &F2::f)----"); 
e.addHandler(f2, &F2::f); // 对象拷贝构造 
puts("----addHandler(F2(), &F2::f)----"); 
e.addHandler(F2(), &F2::f); // 对象转移构造 
puts("--------"); 
// 仿函数 
F3 f3; 
const F3 *pf3 = &f3; 
puts("----addHandler(f3)----"); 
e.addHandler(f3); // 对象拷贝构造 
puts("----addHandler(F3())----"); 
e.addHandler(F3()); // 对象转移构造 
puts("--------"); 
e.addHandler(ref(f3)); // 引用仿函数对象 
e.addHandler(ref(*pf3)); // 引用仿函数常量对象 
puts("--------"); 
// Lambda表达式 
e.addHandler([](int, int) { 
puts("f4()"); 
}); 
// 激发事件 
e(1, 2); 
return 0; 
}