本文实例为大家分享了Unity快速生成常用文件夹的具体代码,供大家参考,具体内容如下
前言
每次打开新工程创建文件夹都很麻烦,写了一个小工具
代码
using UnityEngine;
using System.Collections;
using System.IO;
using UnityEditor;
public class FolderGenerator
{
 [MenuItem("Tools/生成常用文件夹--GenerateFolders")]
 private static void GenerateFolder()
 {
 string resPath = Application.dataPath + "/Resources/";//resources路径 
 string path = Application.dataPath + "/";//路径 
 Directory.CreateDirectory(resPath + "Audio");
 Directory.CreateDirectory(resPath + "Materials");
 Directory.CreateDirectory(resPath + "Prefabs");
 Directory.CreateDirectory(resPath + "Shaders");
 Directory.CreateDirectory(resPath + "Textures");
 Directory.CreateDirectory(path + "Scenes");
 Directory.CreateDirectory(path + "Editor");
 Directory.CreateDirectory(path + "StreamingAssets");
 Directory.CreateDirectory(path + "Scripts");
 AssetDatabase.Refresh();
 Debug.Log("Folders Created");
 }
}
}
用法
点击Tools下面得生成常用文件夹

即可在Assets下自动生成文件夹

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。