本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下
新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果
玩家赢: -1,2
平手: 0
玩家输: 其它值
新建3个类:
1)Computer.cs 电脑随机出拳
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
 class Computer
 {
 public string Fist
 {
  get;
  set;
 } 
 public int ShowFist()
 {
  Random rnd = new Random();
  int fist = rnd.Next(1, 4);
  switch (fist)
  {
  case 1: Fist = "石头"; break;
  case 2: Fist = "剪刀"; break;
  case 3: Fist = "布"; break;
  }
  return fist;
 }
 }
}
2)、Judge.cs 裁判类 判断输赢
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
 class Judge
 {
 public enum RESULT
 {
  玩家赢,
  电脑赢,
  平手
 }
 public static RESULT WhoWin(int playerNum, int computerNum)
 {
  int result = playerNum - computerNum;
  if (result == -1 || result == 2)
  {
  return RESULT.玩家赢;
  }
  else if (result == 0)
  {
  return RESULT.平手;
  }
  else
  {
  return RESULT.电脑赢;
  } 
 } 
 }
}
3)、Player.cs 玩家,出拳
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
 class Player
 {
 public static int ShowFist(string fist)
 {
  switch (fist)
  {
  case "石头": return 1;
  case "剪刀": return 2;
  case "布": return 3;
  default: return 0;
  }
 }
 }
}
界面后台实现代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 石头剪刀布
{
 public partial class Form1 : Form
 {
 public Form1()
 {
  InitializeComponent();
 }
 /// <summary>
 /// 点击石头按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void btnStone_Click(object sender, EventArgs e)
 {
  String fist = "石头";
  Game(fist);
 }
 /// <summary>
 /// 点击剪刀按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void btnScissors_Click(object sender, EventArgs e)
 {
  String fist = "剪刀";
  Game(fist);
 }
 /// <summary>
 /// 点击布按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void btnCloth_Click(object sender, EventArgs e)
 {
  String fist = "布";
  Game(fist);
 
 }
 
 //背景图片轮播
 String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片,否则会报错
 private void timer1_Tick(object sender, EventArgs e)
 {
  this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);
 
 }
 static int playerWinTimes = 0;//玩家赢的次数
 static int gameTimes = 0;//总共次数
 static int tieTimes = 0;//平手次数
 /// <summary>
 /// 通用方法
 /// </summary>
 /// <param name="fist"></param>
 private void Game(String fist)
 {
  gameTimes++;
  lbPlayer.Text = fist;
  int playerNum = Player.ShowFist(fist);
  Computer cpu = new Computer();
  int cpuNum = cpu.ShowFist();
  lbComputer.Text = cpu.Fist;
  Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
  lbJudge.Text = result.ToString();
  lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n";
  if (result == Judge.RESULT.玩家赢)
  {
  playerWinTimes++;
  MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!");
  }
  else if (result == Judge.RESULT.平手)
  {
  tieTimes++;
  }
 }
 }
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。