C#基于UDP进行异步通信的方法

所属分类: 软件编程 / C#教程 阅读数: 83
收藏 0 赞 0 分享

本文实例讲述了C#基于UDP进行异步通信的方法。分享给大家供大家参考。具体如下:

服务器端:

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace AsyncServer
{
 public class UdpState
 {
  public UdpClient udpClient;
  public IPEndPoint ipEndPoint;
  public const int BufferSize = 1024;
  public byte[] buffer = new byte[BufferSize];
  public int counter = 0;
 }
 public class AsyncUdpSever
 {
  private IPEndPoint ipEndPoint = null;
  private IPEndPoint remoteEP = null;
  private UdpClient udpReceive = null;
  private UdpClient udpSend = null;
  private const int listenPort = 1100;
  private const int remotePort = 1101;
  UdpState udpReceiveState = null;
  UdpState udpSendState = null;
  private ManualResetEvent sendDone = new ManualResetEvent(false);
  private ManualResetEvent receiveDone = new ManualResetEvent(false);
  public AsyncUdpSever()
  {
   ipEndPoint = new IPEndPoint(IPAddress.Any, listenPort);
   remoteEP = new IPEndPoint(Dns.GetHostAddresses(Dns.GetHostName())[0], remotePort);
   udpReceive = new UdpClient(ipEndPoint);
   udpSend = new UdpClient();
   udpReceiveState = new UdpState();   
   udpReceiveState.udpClient = udpReceive;
   udpReceiveState.ipEndPoint = ipEndPoint;
   udpSendState = new UdpState();
   udpSendState.udpClient = udpSend;
   udpSendState.ipEndPoint = remoteEP;
  }
  public void ReceiveMsg()
  {
   Console.WriteLine("listening for messages");
   while(true)
   {
    lock (this)
    { 
     IAsyncResult iar = udpReceive.BeginReceive(new AsyncCallback(ReceiveCallback), udpReceiveState);
     receiveDone.WaitOne();
     Thread.Sleep(100);
    }
   }
  }
  private void ReceiveCallback(IAsyncResult iar)
  {
   UdpState udpReceiveState = iar.AsyncState as UdpState;
   if (iar.IsCompleted)
   {
    Byte[] receiveBytes = udpReceiveState.udpClient.EndReceive(iar, ref udpReceiveState.ipEndPoint);
    string receiveString = Encoding.ASCII.GetString(receiveBytes);
    Console.WriteLine("Received: {0}", receiveString);
    //Thread.Sleep(100);
    receiveDone.Set();
    SendMsg();
   }
  }
  private void SendMsg()
  {
   udpSend.Connect(udpSendState.ipEndPoint);
   udpSendState.udpClient = udpSend;
   udpSendState.counter ++;
   string message = string.Format("第{0}个UDP请求处理完成!",udpSendState.counter);
   Byte[] sendBytes = Encoding.Unicode.GetBytes(message);
   udpSend.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), udpSendState);
   sendDone.WaitOne();
  }
  private void SendCallback(IAsyncResult iar)
  {
   UdpState udpState = iar.AsyncState as UdpState;
   Console.WriteLine("第{0}个请求处理完毕!", udpState.counter);
   Console.WriteLine("number of bytes sent: {0}", udpState.udpClient.EndSend(iar));
   sendDone.Set();
  }
  public static void Main()
  {
   AsyncUdpSever aus = new AsyncUdpSever();
   Thread t = new Thread(new ThreadStart(aus.ReceiveMsg));
   t.Start();
   Console.Read();
  }
 }
}

客户端:

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace AsyncClient
{
 public class UdpState
 {
  public UdpClient udpClient = null;
  public IPEndPoint ipEndPoint = null;
  public const int BufferSize = 1024;
  public byte[] buffer = new byte[BufferSize];
  public int counter = 0;
 }
 public class AsyncUdpClient
 {
  public static bool messageSent = false;
  // Receive a message and write it to the console.
  private const int listenPort = 1101;
  private const int remotePort = 1100;
  private IPEndPoint localEP = null;
  private IPEndPoint remoteEP = null;
  private UdpClient udpReceive = null;
  private UdpClient udpSend = null;
  private UdpState udpSendState = null;
  private UdpState udpReceiveState = null;
  private int counter = 0;
  private ManualResetEvent sendDone = new ManualResetEvent(false);
  private ManualResetEvent receiveDone = new ManualResetEvent(false);
  private Socket receiveSocket;
  private Socket sendSocket;
  public AsyncUdpClient()
  {
   localEP = new IPEndPoint(IPAddress.Any, listenPort);
   remoteEP = new IPEndPoint(Dns.GetHostAddresses(Dns.GetHostName())[0],remotePort);
   udpReceive = new UdpClient(localEP);   
   udpSend = new UdpClient();
   udpSendState = new UdpState();
   udpSendState.ipEndPoint = remoteEP;
   udpSendState.udpClient = udpSend;
   udpReceiveState = new UdpState();
   udpReceiveState.ipEndPoint = remoteEP;
   udpReceiveState.udpClient = udpReceive;
   receiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
   receiveSocket.Bind(localEP);
   sendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
   sendSocket.Bind(remoteEP);
  }
  public void SendMsg()
  { 
   udpSend.Connect(remoteEP);
   //Thread t = new Thread(new ThreadStart(ReceiveMessages));
   //t.Start();
   Byte[] sendBytes;
   string message;   
   while (true)
   { 
    message = "Client" + (counter++).ToString();
    lock (this)
    {
     sendBytes = Encoding.ASCII.GetBytes(message);
     udpSendState.counter = counter;
     udpSend.BeginSend(sendBytes, sendBytes.Length, new AsyncCallback(SendCallback), udpSendState);
     sendDone.WaitOne();
     Thread.Sleep(200);
     ReceiveMessages();
    }
   }    
  }
  public void SendCallback(IAsyncResult iar)
  {
   UdpState udpState = iar.AsyncState as UdpState;
   if (iar.IsCompleted)
   {
    Console.WriteLine("第{0}个发送完毕!", udpState.counter);
    Console.WriteLine("number of bytes sent: {0}", udpState.udpClient.EndSend(iar));
    //if (udpState.counter == 10)
    //{
    // udpState.udpClient.Close();
    //}
    sendDone.Set();
   }   
  }
  public void ReceiveMessages()
  {
   lock (this)
   {
    udpReceive.BeginReceive(new AsyncCallback(ReceiveCallback), udpReceiveState);
    receiveDone.WaitOne();
    Thread.Sleep(100);
   } 
  }
  public void ReceiveCallback(IAsyncResult iar)
  {
   UdpState udpState = iar.AsyncState as UdpState;
   if (iar.IsCompleted)
   {
    Byte[] receiveBytes = udpState.udpClient.EndReceive(iar, ref udpReceiveState.ipEndPoint);
    string receiveString = Encoding.Unicode.GetString(receiveBytes);
    Console.WriteLine("Received: {0}", receiveString);
    receiveDone.Set();
   }   
  }
  public static void Main()
  {
   AsyncUdpClient auc = new AsyncUdpClient();
   auc.SendMsg();
   Console.Read();
  }
 }
}

希望本文所述对大家的C#程序设计有所帮助。

更多精彩内容其他人还在看

c#开发word批量转pdf源码分享

已经安装有Office环境,借助一些简单的代码即可实现批量Word转PDF,看下面的实例源码吧
收藏 0 赞 0 分享

c# xml API操作的小例子

这篇文章主要介绍了c# xml API操作的小例子,有需要的朋友可以参考一下
收藏 0 赞 0 分享

c#唯一值渲染实例代码

这篇文章主要介绍了c#唯一值渲染实例代码,有需要的朋友可以参考一下
收藏 0 赞 0 分享

淘宝IP地址库采集器c#代码

这篇文章主要介绍了淘宝IP地址库采集器c#代码,有需要的朋友可以参考一下
收藏 0 赞 0 分享

C#在后台运行操作(BackgroundWorker用法)示例分享

BackgroundWorker类允许在单独的专用线程上运行操作。如果需要能进行响应的用户界面,而且面临与这类操作相关的长时间延迟,则可以使用BackgroundWorker类方便地解决问题,下面看示例
收藏 0 赞 0 分享

c#文本加密程序代码示例

这是一个加密软件,但只限于文本加密,加了窗口控件的滑动效果,详细看下面的代码
收藏 0 赞 0 分享

c#生成站点地图(SiteMapPath)文件示例程序

这篇文章主要介绍了c#生成站点地图(SiteMapPath)文件的示例,大家参考使用
收藏 0 赞 0 分享

C# 键盘Enter键取代Tab键实现代码

这篇文章主要介绍了C# 键盘Enter键取代Tab键实现代码,有需要的朋友可以参考一下
收藏 0 赞 0 分享

C# WinForm导出Excel方法介绍

在.NET应用中,导出Excel是很常见的需求,导出Excel报表大致有以下三种方式:Office PIA,文件流和NPOI开源库,本文只介绍前两种方式
收藏 0 赞 0 分享

C#串口通信程序实例详解

在.NET平台下创建C#串口通信程序,.NET 2.0提供了串口通信的功能,其命名空间是System.IO.Ports,创建C#串口通信程序的具体实现是如何的呢?让我们开始吧
收藏 0 赞 0 分享
查看更多